Destructive Devices

Destructive devices joined the NFA in 1968, when the Gun Control Act rewrote the law. They are the big-bore end of Title II: cannons, launchers and the explosive rounds that go with them.

Pair of towed anti-tank guns on the firing line in the desert
Towed anti-tank guns on the firing line

What counts as a destructive device

  • Explosive, incendiary or poison gas devices such as grenades, bombs, rockets and mines.
  • Any weapon with a bore over one-half inch, except shotguns ATF has found suitable for sporting use.
  • Parts designed to convert something into a destructive device.

Each live explosive round is its own destructive device, with its own paperwork and tax. Antique cannons and many muzzleloaders fall outside the definition.

Anti-tank gun on the range with spent shell casings around it
Anti-tank gun with spent cases at the range
The LAW, a light anti-armor weapon

Buying or building one

Destructive devices keep the full NFA process: a Form 4 to buy or a Form 1 to make, fingerprints, photo, the $200 tax and ATF approval before you take possession or start building. File a Form 20 before moving one across state lines.

Trailer-mounted mortar tube on the range with tripod guns behind it
Trailer-mounted mortar on the range
Explosive impact downrange beside a range canopy
Impact downrange at a destructive device shoot
RPG-7 rocket propelled grenade launcher